15 PlayStation 4 Co-Op Games You NEED To Be Playing
Customizable dungeons, crafted areas, missions, even realms reserved specifically for the endgame would give players something to do when they want to grind after the story is over. Gamers like having a reason to log on after the credits roll and giving them more to do in the endgame is the way to do
PlayStation consoles are known more for their gripping single-player exclusives like The Last of Us , God of War , and inFamous as opposed to Xbox’s multiplayer focused exclusives like Gears of War , Halo , and Forza Horizon . But even then, there are still a bunch of games that players on Sony’s platform can enjoy co-operatively. Here are the 15 co-op games on PlayStation 4 you need to be play
This should follow through to character builds as well. A more varied skill tree could allow players to have different options on how to play heroes, and being able to create characters that work well as a team in different ways could potentially add even more longev
A game that was almost a given, LittleBigPlanet ’s ‘Play. Create. Share.’ mantra is all about the community and the adventures players experience together. While creating maps with teammates may not be so enthralling, playing popular user-created levels and the campaign mode that the game comes with is perfect for those looking for games to play with frie
Players can upgrade their armor and weapons while working together to get through the game’s 10 missions. A score is given at the end of each mission and going back to play the game on harder difficulties for trophies is fun and incredibly stressful. Difficult games seem to be best enjoyed cooperatively and Dead Nation is no differ
Upon entering Quincy Sharp’s office, players could use all the Explosive Gel gadget on a specific spot on the left wall, detonating them to explode a secret panel and reveal an office inside. Venturing in, players will find blueprints of North Gotham, renamed "Arkham City", with a seal of approval stamped on the plans. This easter egg remained undiscovered for years and was only revealed when Rocksteady themselves showed the public this easter
The more probable idea is to split the game into episodes, similar to what was done with Starcraft II over its long development and release. Alternatively, the game could go the route of World of Warcraft , which is to say that Blizzard could release expansions more frequently, perhaps every year or so. These would provide not only a small amount of new content, but also an all-important level cap increase to gate progression for existing players unless they buy in.
Hearthstone has three expansions a year, and what appears to be the same number of solo adventures following about a month after each release. Each brings 135 new cards that must be acquired to remain competitive, and a way to be involved as a free-to-play user. Unless, of course, you want the premium class skins. In that case, one needs to purchase the $79.99 USD pre-order.
Also having a mechanic that allows the player to store items on the pet/minion or even send them back to camp to drop off the goods would keep players in the grind and be a great quality of life improvement to the ser
When diablo 4 beginner Guide 3 launched, the RMAH would have meant that players would always be buying and selling items, with Blizzard taking a constant cut of the cash. With that failure out the door, we need to consider how else Diablo 4 could bring in revenue at a pace that would keep its development assured. One option is another RMAH, but that would imply Blizzard has learned nothing from the first attempt. Unlikely, but we should not count it out completely.
Diablo 3 recognized that players are wanting more to do in the endgame and tried tickling that itch with Paragon levels and endless replay ability. Its’ a step in the right direction and should be expanded on in Diabl
For whatever reason Diablo 3 stepped back to only supporting four player co-ops and this was frankly a mistake. Fans would love to see Diablo 4 return to the large co-op style of play and even introducing large raid dungeons for 10-20 players to tackle toget
Instead of players grinding for that powerful sickle for their necromancers they were wielding random spears or axes because it boosted their overall power. Introducing powerful items that shakeup the gameplay or interesting synergies would put the grind back on items and less on Paragon lev
It’s becoming more and more common for RPGs to have sprawling and interesting storylines for players to grind through. Diablo 2 had a story that took roughly 35 hours to complete and fans are hopeful Diablo 4 will expand on that by delivering a game that takes 40-50 ho
Blizzard’s current business model is to create games that demand an infusion of cash from their consumers for them to remain relevant in the content of the game, to for the company to justify its developmental resources. Take a brief look at the 2018 earnings below. See a pattern here? All of these games, including those of Activision, and Candy Crush, are always bringing in constant revenue.